Level.Farm Spread the columns

Free Classic · rules

FreeCelleight columns, four cells

Every card is visible from the start. FreeCell therefore has no luck at all once the deal is made: it is a pure logic problem, and almost every deal can be won.

Goal of the game

Move all 52 cards onto the four foundations, from Ace to King, one per suit.

The game gives you four free cells — four spots that each hold a single card. They are your buffer, and the whole game is about not wasting them.

The layout

Moves

The formula that decides everything

The order of priorities

The mistakes that cost the most

Controls

Keyboard and mouse

Touch screen

Frequently asked questions

Can every FreeCell deal be won?

Almost all of them. Of the 32,000 numbered deals in the classic game, only one is known to be impossible. So a loss nearly always comes from a manoeuvring mistake, not from the deal.

How many cards can you move at once?

(free cells + 1) × 2 to the power of the number of empty columns. With four cells and one empty column, ten cards.

Can you put any card in an empty column?

Yes, unlike Klondike solitaire where only a King is accepted. That is what makes empty columns so valuable.

How is it different from classic solitaire?

No hidden cards, no stock, and four buffer cells. FreeCell is a game of complete reasoning; Klondike keeps an element of the unknown.

Should you move cards to the foundations as soon as possible?

No, except Aces and 2s. A card moved up too early never comes back down and can deprive you of the support you needed for sorting.

Play FreeCell

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